KESIEV

Tu costruisci robot / belli geniali 

NORIMAKI

pero' / tutti senza qualche rotella

10, 10, 10!

Stuff on GitHub

I'm storing there the sources of most of the projects I worked on, small and large.

« go there!

Alea Optima

A minimalist and portable solo tabletop RPG in which you explore procedurally generated Worlds.

« go there!

Heroes of Micro & Moji III

A squashed tribute to the HOMM3 fantasy strategy game in 1 kb of printable JS code.

« go there!

Notoner

A simple tool thought to help you play some print and play games and tabletop RPGs.

« go there!

RogueCairn

A random generator of small worlds designed to be explored following Yochai Gal's Cairn adventure game rules.

« go there!

Massive Randomness 2

A Massive Darkness 2 one-shot quest random generator.

« go there!

Generals of Stampadia

An open-source print-and-play single-player Expandable Card Game.

« go there!

The Scroll of Many Glances

An experimental app-supported masterless fantasy RPG thought for mobile devices and inspired by PbtA and OSR tabletop role-play games.

« go there!

Dungeons of Crimsonbranch

A tiny adventure dice game you can play on a computer, a mobile device, or a sheet of paper, inspired by looter hack'n'slash RPG videogames.

« go there!

Kuroshimu

A procedural black box investigation game: the game simulates 56 days of 6 persons and generates a PDF newspaper from their testimonies for the player to guess what happened.

« go there!

Rogue Rogue

A secrets-packed roguelite single-screen platformer arcade game for 1-2 players heavily inspired by the 1986 Taito masterpiece Bubble Bobble and other great games from the past.

« go there!

LCD Game - World Changers

A simulator of a never existed physical LCD handheld conversion of World Changers, an action game inspired by old classics, like Cabal, Contra, and OutRun, and modern games like Gears Of War and mobile casual gaming.

« go there!

Wizard Survivors

Wizard Survivors is a 500-characters codegolfed tribute to the infectious game Vampire Survivors.

« go there!

Travelers Of Stampadia

The Chronicles of Stampadia card game spin-off! A daily print-and-play roguelike adventure card game you can play offline.

« go there!

Programmino

An implementation of the machine I've seen in my dreams.

« go there!

PvP

An opensource web browser 1-4 Players arena shooter you can play offline in split-screen and networked (experimental).

« go there!

Chronicles Of Stampadia

A daily print-and-play roguelike adventure you can play offline.

« go there!

Goldscrolls

A fast Print-and-Play Roll-and-Write Deckbuilder for two players.

« go there!

Cardcade

An experimental opensource digital card game system that offers a mechanic inspired by deck-building games to implement multiple types of game.

« go there!

Razorthought

A single-player Card Battler game I worked on in 2020 during the pandemic lockdown caused by COVID-19 virus.

« go there!

Rewtro

Papercraft videogame cartridges you can print and pirate with a copy machine.

« go there!

World Changers

A Contra-GearsOfWar inspired third person shooter you can play with one finger that can change the world.

« go there!

Tighty Deadline

A puzzle/arcade about level design. Easy is hard to design.

« go there!

Wright! Magazine

A thoughtful full-stack reimplementation of gaming in 80's and 90's.

« go there!

Atwenture

An open-sourced surreal social-collaborative Twitter-based text adventure that changes unpredictably. - DEAD

« go there!

The Last Of At

A Fanfictional Tribute Survival Roguelike in 1K of JS.

« go there!

Gamecora TV

A HTML5/JS/CSS3 TV about gaming that goes to the sources. Nobody in the middle.

« go there!

JSTV Suite

Make your own TV Channel with HTML5/JS/CSS3. The Gamecora TV heart.

« go there!

HotGun

You don't have any index. Pick a weapon and hunt data by yourself. Introducing the First Person Search Engine.

« go there!

KWGN

KesieWoolf Gaming Network is just a personal catalogue of my and my GF's videogames. Except for his look, behaviour and contents that are like a real gaming site. (Italian only)

« go there!

Magaka

Magaka is an opensource javascript engine that allows to create modern digital magazines using open web technologies.

« go there!

VanillaOS

Do you think that scrollviews are the vanilla of mobile apps? Taste this javascript implementation.

« go there!

Meltingbot

Meltingbot is a magazine about. REST calls, rectangle packing and CSS transformations mixed together.

« go there!

Akihabara

Pixelated indie-style videogames for your browsers and touch devices using HTML5, Javascript and nothing more!

« go there!

StripThis!

Web. Comic. For real. Create simple webcomics actually made with web and write them like blogging.

« go there!

Kesiev Chiefs

A Ruby media player in 300 lines of code

« go there!

About me

About me and my life.

« go there!

WTF?

A (unfinished) manga about... well... videogames!

« go there!

Ichigo

A strawberry flavoured package manager for linux. Your tiny Gentoo.

« go there!

Something White

Un libro di Bianca Brenna

« go there!

Grow

You feed. It grows. An unfinished project store/blog. And a full featured JS blog.

« go there!

Kitty

A podcast (DTV, Yahoo! Podcast and more) client for KDE written in C++!

« go there!

Noribasic

A basic simulator for Firefox! A real tribute to the old Commodore 64!

« go there!

Kemail

A GMail clone in PHP/MySQL! - DEAD

« go there!

Kiobashin

A kioslave that creates virtual filesystems using bashscripts under KDE!

« go there!

Norifeeder

An RSS Aggregator written in Javascript that simply works. For some technical limit, a PHP proxy with time-limited cache was added.

« go there!

Nori Nori Block

Nori Nori Block is online multiplayer tetris with statistics, custom game modes and more!

« go there!

JJogle

A search engine for real good words - by JJ!

« go there!

Kaffepot

A (old and unfinished) manga by KesieV. (Storyboard by Posixe/Lucio)

« go there!

Jubble Bobble

A full featured clone of Bubble Bobble for Siemens Java phones.

« go there!

Nori Nori Revolution

A DDR style game from the old kesiev.com site.

« go there!

Kesievaders

A Space Invaders clone from the old kesiev.com site.

« go there!

Io, Io, Io!

Sana Concorrenza

2008-03-30 17:53:32

Ho appena scoperto su Boing Boing una interessantissima serie di strip manga super deformed ispirato ai conflitti in Afghanistan (Link).
Provo a mandarlo a un mio amico da Pidgin tramite il protocollo di Messenger e... voilat. Non lo manda.
Perche'? Zio Bill non vuole che Google Pages si diffonda e lo fa con la censura. (Link)
Mi tocca mandargli il link a questo post, invece. Uff.

Fantastico, no?

~ . ~

Noitu Lover

2008-03-10 12:39:48

Come disse un caro amico, "ma quello che hai la sopra e' un congegno del Male!".
Si, ho comprato una XBOX360, per motivi fanboystici (Devil May Cry 4 rulla, ma Burnout Paradise rulla ancora di piu').
Visto che comprarsi una console solo per 2 giochi non fa parte della mia filosofia (Link) ho deciso di dare un'occhiatina a qualche gioco tra le demo che il signor Live ci offre, a qualche Live Arcade e a qualche "masterpiece" per XBOX360 (e XBOX, vista la retrocompatibilita' di qualche titolo).
Visto che Bianca simpatizza esageratamente per la serie di Unreal (ma Unreal 3 ancora su XBOX360 non e' uscito), abbiamo preso l'ultimo episodio per XBOX (il signor Unreal Championship II (Link)) e, saltando Halo che trovo banale, abbiamo optato per una -introvabile- copia di Gears Of War, che conoscono tutti, che piace a tutti, che "rulla di brutto".
Saltiamo i commenti sul (buono) Unreal Championship II, che potrebbe essere "troppo vecchio" (era un titolo di "salto generazionale"), ma su Gears Of War voglio spezzare una lancia, ma dopo averla conficcata.

Facciamo parlare i fatti, prima: ho finito Metroid Prime 3, per Wii. Bianca ha fatto qualche passaggio, sbucando dai muri con qualche strafe. La prima morte e' stata dopo circa una mezz'ora di gioco. A Red Steel - col suo sistema di controllo infernale - penso di essere arrivato a meta'.
Possibile mai che ho dovuto rifare i primi 15 minuti di gioco di GOW per piu' di una decina di volte, a livello "casuale"? (inteso come "casual gamer" - quindi, letteralmente, manco "facile"... di meno.)
Ma sopratutto, come e' possibile che abbia passato il tutorial senza che mi venisse quantomeno fatta un'esercitazione di mira decente? O che non abbia nemmeno provato a lanciare una granata? O obbligatoriamente attraversato una serie di ostacoli, visto l'articolato - ma semplice - sistema di movimento strategico?

Il punto e': non e' impossibile. Gente lo ha finito senza problemi, a livelli di difficolta' elevati. Gente ci gioca quotidianamente online. E spara da Dio.
Il tasto per il corpo a corpo e' la A, in tutti i giochi. La Y per le armi a lunga distanza. Chiaro.
Ma quindi come faro' io? Cosa uso come "rolling start" per imparare a usare i due fottuti stick analogici per mirare un cazzo di omino di merda? Possibile che tutti gli FPS diano per scontato che io sappia usarli, sopratutto su una console - user friendly al massimo e' la regola - ... dopo che ti ho implorato in ginocchio di insegnarmi come si fa, etichettandomi come "casual"?
Possibile che debba sentirmi umiliato da un gioco, che e' un capolavoro - innegabile, col suo magnifico Unreal Engine e la completezza del sistema di movimento - anche dopo avergli chiesto aiuto?!

Niente... mi rifaro' questa benedetta missione un miliardo di volte, sinche non sparero' almeno dritto.
E spero che Bianca avra' la pazienza di imparare anche lei - e di guardarmi mentre sparo i colpi di doppietta a caso sul muro.

~ . ~

Air Guitar Hero

2008-01-08 16:22:25

Lo voglio. Lo voglio. Lo voglio. Lo voglio.
Chi da piccolo non ha mai fatto dell'innocente Air Guitar? Cioe' far finta di suonare la chitarra senza nulla in mano (ovviamente, racchette da tennis e cucchiai di legno sono inclusi nel 'nulla')...
Ora si puo' avere una Air Guitar che suona DAVVERO! (Link)
Brandato Guitar Hero (sempre meglio che Tiger (Link)) quindi, almeno per una volta, andra' bene anche se sara' mono... (PS: volete essere informati su come si comporta Activision sulla sostituzione di Guitar Hero 3 mono per Wii in Italia? Se si, 'votate' l'iniziativa in questo post.)

~ . ~

About me

I'm Francesco and I should be 45 years old now. Should be because this age is calculated by three lines of code and I could be dead now and this code can run forever. Never mind. I love computers and computer programming. I play videogames since the first day of the Atari age in Italy and I love them when are made by people. And this happens quite often, since there isn't - when I'm writing these lines - a machine which programs itself at this level of complexity - however should be interesting. How can be a self-programmed videogame? Something like Nethack? I love drawing manga, opensource and everything else is indie and made with love. Oh, I also love alive things. Bianca. But, seriously, we are in a world where machines sings that are Still Alive, so we can love everything. I also love friends. I've just a few of these little things and most of them are just chat contatcts. Who cares? Computers are made by people, used by people and transfer data made by people (eventually formatted to justified text by machines) so I'm (we're - as human) everywhere. And I love writing fuzzy things about technology, friends and me, if is alive. And I just love things? No. I hate the half of the things I've not listed here. If this was a classic personal blog of some frustrated teenager I should put you in the bad half. Cheese. You probably are in the good one - according my site stats.

Contacts

Mail: kesiev

AIM: kesiev

ICQ: 107199617

Skype: mrkesiev

Twitter: kesiev

Mastodon: @Kesiev@mastodon.social

RSS/Content: here

RSS/Comments: here

RSS/Shoutbox: here

Links

The Joseph Marquis Hut
The south side of the nerdness!

Something White
Bianca's website.

SyslogIZE
Ize/LordZe and his hypertech blog!

Weow
Azim, re-re-re-re-reloaded.

Stairbros
Remakes, freeware games and developer's stuff!

Shoutbox

Shoutbox is now closed! :(

KesieV at 2011-06-26 10:18:15

Thank you very much, Eduardo!

Eduardo Gonçalves, M at 2011-06-26 02:50:34

I loved the concept of VanillaOS, and HTML/CSS/JS stuffs

Steveo at 2011-06-21 20:28:21

How do you add links with Magaka pages?

KesieV at 2011-06-07 13:01:19

I sadly discovered this sad sad truth this morning. Fiddled with parameters but with very poor results. I want my Opera back! :)

masnguyen at 2011-06-07 12:35:44

Your Akibahara run slow like 5fps on 3DS, but... its run :D