Io, Io, Io!
Cthulhu Loves Akihabara
2010-04-28 23:30:15 So, we've the first game created using Akihabara: Cthulhu Loves You (Link), a Bjork vs. the Cthulhu themed SHMUP made by Emily Daniels for a game jam at the Sprout/DINO space in Somerville, MA.

Glad to see that something is moving, on the creative side! :) ~ . ~ Thank you all!
2010-04-26 11:39:14 Taking some spare time from my spare time, in these days: I'll turn 30 in the next few hours and I'm going to fill myself with cake. Cake is good but, since many of my parents are from south Italy, after a slice of 98 percent chocolate, you figure out that cake is not a lie at all.
I'm here just to say a big thank you to all the Akihabara Twitters (some comments worthed the whole time spent on the engine), mailers, reviewers and dissers. My site had an average of four users per day (including me) and finally, the western-film horizon of the visits graph now have a little mountain. Yay!
Like the doujinshi artists, my way to say "thank you" is an ugly pinup of the Akihabara's demos heroes.

A big thank you to *trumpets* dalmaer (Link) for making the ball rolling. Doing something that stays in a repository and accepts commits was my little dirty secret dream.
Intermission
In these days I'm working on audio. "Men at work" knows that using the audio tag for games is a pain, but I'm going along. Point to the github wiki (Link) for more info/help requests.
And a little trivia: in "help.js" there is the "AkihabaraInit" function, called by all the demos. That command can be called or not in games, so the command "gbox.initScreen(320,240)" can be called with parameters that aren't 320 and 240, so higher resolution games - and, better, portrait screen for SHMUPs ;) - are doable. "gbox.setFps(25)" and "gbox.setZoom(device.zoom)" accept many many arguments too. :) The presets into the AkihabaraInit are just for REAL retrogamers, developers that have small time for big graphics, large maps etc. and is the native resolution of a number of mobile devices. ~ . ~ Akihabara
2010-04-05 21:01:09 Qualcuno e' DAVVERO cascato nello scherzo di Think Geek (Link). Anche se c'e' da dire che ha proprio il suo fascino...

Peccato che sarebbe un tantinello difficile distribuire una qualsiasi versione del MAME sull'Appstore.
Beh, se pero' vi sentite intraprendenti, vi offro Akihabara (Link), una serie di librerie per scrivere in javascript giochi vecchio stile, sfruttando il canvas di HTML5. C'e' qualche demo, neanche troppo originale: se vi ingegnate a fare uno stick che manda i segnali della tastiera all'iPad (l'iPad infatti permette di collegare una tastiera, una volta 'dockato') e recuperate il cabinato di legno usato per le foto - sempre se non e' fake anche quello - potete provare a vedere se i vostri desideri si realizzano o meno.
Dopo tutto Pac-Man non deve essere cosi' difficile da implementare. ;) ~ . ~ « Pagina precedente | Pagina successiva » |