KESIEV

Tu costruisci robot / belli geniali 

NORIMAKI

pero' / tutti senza qualche rotella

10, 10, 10!

Akihabara

Pixelated indie-style videogames for your browsers and touch devices using HTML5, Javascript and nothing more!

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Japstore

Full-featured free offline javascript applications for iPhone and iPod Touch!

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Kesiev Chiefs

A Ruby media player in 300 lines of code

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About me

About me and my life.

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WTF?

A (unfinished) manga about... well... videogames!

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Ichigo

A strawberry flavoured package manager for linux. Your tiny Gentoo.

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Something White

Un libro di Bianca Brenna

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Grow

You feed. It grows. An unfinished project store/blog. And a full featured JS blog.

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Kitty

A podcast (DTV, Yahoo! Podcast and more) client for KDE written in C++!

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Noribasic

A basic simulator for Firefox! A real tribute to the old Commodore 64!

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Kemail

A GMail clone in PHP/MySQL! - DEAD -

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Kiobashin

A kioslave that creates virtual filesystems using bashscripts under KDE!

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Norifeeder

An RSS Aggregator written in Javascript that simply works. For some technical limit, a PHP proxy with time-limited cache was added.

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Nori Nori Block

Nori Nori Block is online multiplayer tetris with statistics, custom game modes and more!

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JJogle

A search engine for real good words - by JJ!

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Kaffepot

A (old and unfinished) manga by KesieV. (Storyboard by Posixe/Lucio)

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Jubble Bobble

A full featured clone of Bubble Bobble for Siemens Java phones.

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Nori Nori Revolution

A DDR style game from the old kesiev.com site.

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Kesievaders

A Space Invaders clone from the old kesiev.com site.

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Io, Io, Io!

Akihabara 1.3

2010-08-29 10:14:24

Hi all. As promised, I've put online and committed a newer (1.3) version of Akihabara. And it is a fat one.
I've included the huge huge huge documentation work of Darius and Darren, a number of patches by them, a fix suggested by Bonder, the Wii support via Internet Channel I've talked about and a pair of ideas that I've left from the original project and I've decided to implement for this release - just have a look at the settings page :)

And now, I've to go partially off-topic. First of all, Wii support includes Wiimote controls (using the Wiimote sideways a-la Virtual Console), customizable buttons and an apparently less important USB keyboard input support.
Well, in these last 2 days of Wii support patching, I felt that light feeling of nostalgia that is in the middle of the retrogaming and my own life.
The last time I've played and coded on front of a TV full of big pixels and with a keyboard was in BASIC and with my father, long long time ago, with my C64. I miss those days, so that's why I suggest you too to plug an USB keyboard to your Wii, configure the keyboard via the configuration panel (there should a button that will do the thing automatically), enable that special feature and run any of the demos - or your own game.

And Joseph is my father's name. Thank you, dad :)

~ . ~

Bond to Akihabara

2010-08-28 09:15:35

Ah-Ah-Ah. The worst joke I've ever told. Well, just a pair of updates that I've forgot to add yesterday.

First: we've the first Facebook app made with Akihabara. A Robotron inspired SHMUP that you can find here: (Link). Yes. Now you can scream "EMBEDDED?!" - we have someone that is working on that, and his name is Bonder. James Bonder (I ever have the doubt that I can say the real names - but James Bonder is fitting too much!). Thank you very much and kudos! The hiscore table is so arcade-ish that I tried to put a coin on the CD tray of my Mac.

Second: we've now a forum. With a neat skin. Is here (Link) and now, the last bag of kudos goes to KuroTsuto. Bonder is the first poster (and, luckly, the first post wasn't "FIRST!!!11!") so is time for give and get help. Thank you!

~ . ~

Back from summer

2010-08-27 12:44:36

So, I'm back at home. This time I did a trip in the middle of Italy (why leave from Italy if people comes to Italy for their vacation?) around Pesaro and Urbino. Nice places, with all that hills that Tomtom likes so much (I think that it does not evaluate the pendence of the road while it is figuring out which is the fastest way between two places).
After opening the mail I discovered that Darren and Darius published their AWESOME in-depth documentation, that is hosted here (Link) and will be merged with the main trunk ASAP - there is nothing better than fat docs bundled with a framework! Tons of kudos!
Yesterday, lucid00 on twitter suggested me a very interesting thing (Link), i.e. to try Akihabara on the Internet Channel for Wii. After showing my immense ignorance about the topic (Link) I started working on and after a while...

image
TLOS on the Wii!


See the bigger version (Link) for the official boxart of TLOS for Wii (Bad news: some mysterious slowdown and no audio.)
I'll commit everything after a small batch of tests but I've to admit that I was really excited to play my first game with the Wiimote (sideways, obviously).
Thank you very much lucid00... As I said, I ever wanted to do at least a game for the Wii Opera. And for me - despite the lags - is some kind of "2x1" offer :)

~ . ~

About me

I'm Francesco and I should be 30 years old now. Should be because this age is calculated by three lines of code and I could be dead now and this code can run forever. Never mind. I love computers and computer programming. I play videogames since the first day of the Atari age in Italy and I love them when are made by people. And this happens quite often, since there isn't - when I'm writing these lines - a machine which programs itself at this level of complexity - however should be interesting. How can be a self-programmed videogame? Something like Nethack? I love drawing manga, opensource and everything else is indie and made with love. Oh, I also love alive things. Bianca. But, seriously, we are in a world where machines sings that are Still Alive, so we can love everything. I also love friends. I've just a few of these little things and most of them are just chat contatcts. Who cares? Computers are made by people, used by people and transfer data made by people (eventually formatted to justified text by machines) so I'm (we're - as human) everywhere. And I love writing fuzzy things about technology, friends and me, if is alive. And I just love things? No. I hate the half of the things I've not listed here. If this was a classic personal blog of some frustrated teenager I should put you in the bad half. Cheese. You probably are in the good one - according my site stats.

Contacts

Mail/MSN: kesiev

AIM: kesiev

ICQ: 107199617

Skype: mrkesiev

Twitter: kesiev

RSS/Content: here

RSS/Comments: here

RSS/Shoutbox: here

Links

The Joseph Marquis Hut
The south side of the nerdness!

Something White
Bianca's website.

SyslogIZE
Ize/LordZe and his hypertech blog!

Weow
Azim, re-re-re-re-reloaded.

Stairbros
Remakes, freeware games and developer's stuff!

Shoutbox

Who are you?

Say what?

Akabane at 2010-07-17 00:48:25

kes, non mi funge il tuo indirizzo mail. ç_ç

Akabane at 2010-07-16 22:58:55

kes, non mi funge il tuo indirizzo mail. ç_ç

JasXamd at 2010-07-16 14:41:15

Thanks for the reply. Can you show me some of the example? possible a link? thanks

KesieV at 2010-07-16 12:24:22

I've seen a number of touch implementation on Akihabara but there isn't anything official since now. Someone is working at core level so we need to wait for their work or keep implementing that.

JasXamd at 2010-07-16 11:53:49

Hi.. May I ask you about Akihabara here? Does it support touch screen function other than the virtual touch screen controller? Because I want to be able to drag in game object around